Early version of an idea I had to mix a modern roguelite metagame with a variety of retro age games. I have a few games implemented, as well as the adventure map, but there is still a TON of content remaining to add. 

I also plan to have meta-progression that will allow you to manipulate the map generation, give you an edge playing the various games, as well as increase your overall score generation.

The end goal, as it always used to be, is to accumulate the highest score throughout a run and put your 3 character initials on the leaderboards!

Any and all feedback at this point is greatly appreciated.

Thanks for checking out my game!

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorZazalooGames
Made withGodot
Tags2D, Pixel Art, Prototype, Roguelite, Singleplayer
Average sessionA few minutes
LanguagesEnglish

Development log

Comments

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Hey there!

This is a really clever idea - I genuinely like the core concept and think you really have something cool to work on and create.  I really enjoy Slay the Spire and turning it on its head like this I think could work really well.

Feedbackwise - As you mentioned theres a lot of content you wanted to add so I think additional content and iterating on the content there will help improve things but at the moment the retro games fell a little flat for me.  Pong was fine, space invaders I feel should be more about "scoring X points in a set time limit" instead of survival - because survival I can pretty much just sit in a corner and shoot for 60 seconds idle.  More enemy types would help too but at this time it just felt a bit too easy to survive those.

Snake was particularly painful.  I'm not sure if its because it was too retro but the slowness of the snake coupled with the grid not allowing me to instantly move (aka pushing up would only register once im in the next square) just made it feel old school clunky.  If thats the vibe you're going for - it makes sense but for someone who doesn't mind the classics and is old enough to appreciate them I still feel that some gameplay elements should be left in the past :) 

I love the possibility here though I'm excited to also see what content is on its way because even right now playing a mini game while half the screen is filled with an unused UI makes me curious what its purpose will be.  I think with a few more changes and tweaks to the mini games and more content brought online this will be a helluva lot of fun.

Cheers!

(+1)

Thanks for the feedback! There is definitely a lot more content I have in mind to add which will not only iterate on the current games, but also add more games entirely. Your feedback with "feel" resonates with things I've heard from friends who have played, so you're not alone there. Thanks again for giving it a try!